Native Geometry Nodes workflow

Turn hard edges into intent.

Editable chamfers, silky fillets, tapered edge runs and custom profiles—built for artists who want control without collapsing the stack.

See what it does ↓

Blender 5.2+ · Non-destructive · Edge, vertex & whole-object modes

A raw hard-edged cube beside a polished rounded cube made with Bevel Edge
Built in Blender 5.2 ✓
A better bevel stack

Stay editable.
Keep moving.

Each treatment lives as a Geometry Nodes modifier. Revisit selections, widths, profiles and materials whenever the design changes—because it always does.

01

Work at the right level

Target selected edges, individual vertices, or the whole object from one focused sidebar.

02

Shape the run

Taper start-to-end, flip direction, clamp overlap and miter corners without destructive edits.

03

Make profiles your own

Use curve or mesh cross-sections with automatic segment counts and exact scaled dimensions.

Three cubes demonstrating chamfer, fillet, and soft profile results
Chamfer ↔ Fillet conversionCustom cross-sectionsBevel-face materialsSharp-edge selectionEditable selectionsScale-aware controls
Designed for flow

Less cleanup.
More form.

Build same-size or individually named bevels per edge, taper widths along single or multiple edge runs, correct overlaps with Clamp Override, and assign a different Blender material to every bevel face.

Vertex bevels and dimensionally accurate custom profiles give precision workflows the same non-destructive control—all editable until you choose to apply.

Your edges are part of the design.

Give them a workflow that keeps up. Add Bevel Edge to Blender 5.2+ and stay non-destructive from first blockout to final polish.