Work at the right level
Target selected edges, individual vertices, or the whole object from one focused sidebar.
Editable chamfers, silky fillets, tapered edge runs and custom profiles—built for artists who want control without collapsing the stack.
Blender 5.2+ · Non-destructive · Edge, vertex & whole-object modes
Each treatment lives as a Geometry Nodes modifier. Revisit selections, widths, profiles and materials whenever the design changes—because it always does.
Target selected edges, individual vertices, or the whole object from one focused sidebar.
Taper start-to-end, flip direction, clamp overlap and miter corners without destructive edits.
Use curve or mesh cross-sections with automatic segment counts and exact scaled dimensions.
Short, focused examples from the official Bevel Edge 5.2 playlist. Open any demo on YouTube to see the workflow in motion.
Create matching or individually named non-destructive bevels on selected edges.
Vary bevel width from start to finish and reverse the taper direction.
Carry controllable width transitions across connected edge runs.
Correct overlapping bevel widths while preserving the editable setup.
Assign a distinct Blender material to the faces created by each bevel.
Apply different editable bevels to selected mesh vertices.
Use precise custom profiles that preserve the dimensions of the original sketch.
Build same-size or individually named bevels per edge, taper widths along single or multiple edge runs, correct overlaps with Clamp Override, and assign a different Blender material to every bevel face.
Vertex bevels and dimensionally accurate custom profiles give precision workflows the same non-destructive control—all editable until you choose to apply.
Give them a workflow that keeps up. Add Bevel Edge to Blender 5.2+ and stay non-destructive from first blockout to final polish.